![]() This beast is immune to tactics such as explosive arrows and lacks many of the normal weak spots that other types possess.ĭeathbringers are the most non-animal looking Machines in Horizon: Zero Dawn, possessing a monstrous body and attacks such as a fierce rocket barrage. The Thunderjaw is king of the Machines, resembling a T-Rex while also being a fierce fighter and defender. Said technology is also a weapon, as the Behemoth can lift large rocks and objects for the purposes of throwing. Some tribes use them for defense against wild creatures.īehemoths are transport-class Machines that resemble rhinos, using anti-gravity technology to move large loads. They also possess a ranged attack in the form of a freezing cryo-mortar.Ĭorrupters are an ancient Machine that infect animal and robot alike, inciting violence in an instant. As Snapmaws sit out in the sun, they absorb energy from the panels on their backs. The Snapmaw resembles a lizard, which is also why these Machines act as solar collectors. The Glinthawks are flying Machines that scavenge and recycle other beasts who have fallen. Stormbirds are much larger, and they are considered a combat-class Machine that can take on any opponent. Stalkers are able to turn invisible, while ravagers have no problem attacking and running down prey in the open field. Their backs are also used to carry cargo.Īs the name implies, these cat-like Machines prefer attacking through stealthy means. The Shell-Walker is a high-defense creature that is prone to jump attacks and uses shields to outlast enemies. Armor also covers a majority of the body, leaving the torso and rear as potential weak spots. The Sawtooth is a predatory beast, resembling a saber-toothed tiger. These Machines resemble bulls and often travel in herds. The name says it all: Tramplers are temperamental beasts that will attack at a moment’s notice. The Tallneck acts as a mobile communications hub, with its head acting as a radar dish. The Longleg and Tallneck are both Machines with a long stride that are more peaceful than most other creatures. As seen by the energy canisters on their hindquarters, this is another type that can be a source of energy. The Broadhead is another grazing creature, resembling the longhorn variety of cow. These beasts also possess a piercing laser attack, becoming a dangerous problem when dealing with packs. The scrapper is the hyena of the Horizon:Zero Dawn world, surviving off the crashed corpses of Machines like the Glinthawk to survive. This energy is pulled from the grass and plants the creature grazes on while moving across the land. GrazersĪnother peaceful, pack animal, grazers are hunted by humans for the energy canisters on their backs. Alloy can tame and ride these robo-beasts, but they can also be used for baiting out larger predators. One of the first Machines shown in the initial Horizon:Zero Dawn trailers, the strider resembles a horse, and it travels in packs across the lands. They lack weapons, but that doesn’t stop watchers from tackling humans. The name says it all: These small sentry-type creatures are able to detect threats, then report danger back to larger, more hostile Machines. Here’s a safe and sane rundown of the various Machine types and what to look out for while hunting out in the wild. If you expect to progress in this strange world then you’ll need to know about all the various Machines available to hunt. Regular, run-of-the-mill animals such as deer and turkey are terrifying enough as it is without adding this world’s machinated animal hybrids into the mix. Alloy, the main character and awesome robot hunter from the Guerrilla Games open-world adventure Horizon: Zero Dawn, faces some unique challenges.
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